
In a company earnings call, EA CFO Blake Jorgensen stated that the game would probably be released post-fiscal year 2022. ĭuring development, the decision was made to make Dreadwolf a live-service multiplayer game akin to Destiny. The project was then rebooted, and codenamed "Morrison." It is unclear how much of the Joplin's vision of Dragon Age 4 will figure into Morrison's vision, and how much the troubled reception of Anthem as well as growing controversy over "crunch" development may affect release and production, in conjunction with Anthem’s code being reused to make the game. The project was at some point referred to as "Joplin." The working title changed after much of Bioware's staff were routed from the project to work on the poorly-received Mass Effect: Andromeda and, later, the critically panned Anthem.

There was no mention of the Inquisition in the Kotaku summary, and the protagonist was clearly not the Inquisitor. However, in February 2021 it was confirmed that the game would be exclusively single-player. Players would have the opportunity to influence other characters, enjoy a rich companion roster, and watch the land and scenario change over time with their choices and–potentially, with multiplayer–the choices of thousands of other players. Īn Aparticle by Jason Schreier of Kotaku stated that the game was originally intended to be a heist-heavy, smaller-scope adventure revolving around a group of spies in the Tevinter Imperium. Sources within BioWare stated that the game would be released no earlier than 2021, and that, as of late 2018, the game was without an official name. In late 2018, it was stated that the game had been in development "for quite a while." It was revealed at the 2018 Video Game Awards.
